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Educational Designer • Maker • STEM Builder

Building Engaging STEM Learning Experiences

I design hands-on tools, classroom systems, and fabrication-driven learning experiences that help students interact with ideas instead of just reading about them.

Life-size R2-D2 droid build

What I Build

Real projects that blend design, fabrication, electronics, and classroom use.

Maker Projects

Large builds and fabrication challenges that combine 3D printing, structure, finishing, and iterative problem solving.

Classroom Tools

Interactive resources designed to make hard concepts visual, tactile, and easier to teach.

Educational Experiences

Escape rooms, game systems, and hands-on STEM activities that turn learning into participation.

Students collaborating in a hands-on classroom environment

Teaching Philosophy

Learning Through Making

I believe that students learn best when they can build, experiment, and explore. My approach combines traditional pedagogy with maker education, creating environments where curiosity drives discovery and mistakes become learning opportunities.

Hands-On First

Abstract concepts become concrete when students can touch, manipulate, and build.

💡

Curiosity-Driven

Questions lead to exploration, and exploration leads to understanding.

🛠

Real-World Skills

Every project connects classroom learning to practical applications.

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Iterative Process

Failure is part of learning—prototype, test, refine, repeat.

Core Capabilities

The tools and design approaches behind the work.

3D Printing & Digital Fabrication

Physical Computing & Electronics

Instructional Design

Game-Based Learning

Rapid Prototyping

Selected Projects

A mix of maker work, classroom systems, and instructional design builds.
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Life-size R2-D2 project
ROBOTICS / FABRICATION

Life-Size R2-D2 Droid

A full-scale astromech build combining fabrication, finishing, mechanical design, and electronics integration.

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3D printed learning models
3D PRINTING

3D Printed Learning Models

Custom manipulatives that help students visualize scientific concepts through physical interaction.

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Educational escape room classroom
ESCAPE ROOM

Educational Escape Rooms

Puzzle-driven learning experiences that teach content through collaboration and problem solving.

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Classroom games and activities
GAME DESIGN

Classroom Game Systems

Interactive games and repeatable activity systems designed to keep content active and memorable.

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Arduino STEM builds
ELECTRONICS

Arduino & STEM Builds

Hands-on electronics projects that connect circuits, coding, and physical computing to classroom learning.

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Instructional design systems
INSTRUCTIONAL DESIGN

Curriculum & Resource Systems

Structured instructional tools designed to make complex ideas easier to teach, test, and improve.

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How I Design Learning Projects

Less marketing glitter. More actual workflow.
1

Concept

Identify the concept or friction point that students struggle to understand or interact with.

2

Prototype

Build a physical or digital version that can be tested quickly and improved without drama.

3

Test

Use the tool with learners, observe how they respond, and look for confusion, delight, and breakage.

4

Refine

Adjust the design for clarity, durability, and classroom reality—because theory alone is a slippery goblin.

Ready to Transform Learning?

Let's create engaging STEM experiences that inspire curiosity and build real-world skills.

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