Maker Projects
Large builds and fabrication challenges that combine 3D printing, structure, finishing, and iterative problem solving.
Educational Designer • Maker • STEM Builder
I design hands-on tools, classroom systems, and fabrication-driven learning experiences that help students interact with ideas instead of just reading about them.
Large builds and fabrication challenges that combine 3D printing, structure, finishing, and iterative problem solving.
Interactive resources designed to make hard concepts visual, tactile, and easier to teach.
Escape rooms, game systems, and hands-on STEM activities that turn learning into participation.
Teaching Philosophy
I believe that students learn best when they can build, experiment, and explore. My approach combines traditional pedagogy with maker education, creating environments where curiosity drives discovery and mistakes become learning opportunities.
Abstract concepts become concrete when students can touch, manipulate, and build.
Questions lead to exploration, and exploration leads to understanding.
Every project connects classroom learning to practical applications.
Failure is part of learning—prototype, test, refine, repeat.

This full-scale R2-D2 build combines 3D printed structural parts, mechanical assembly, finishing work, and electronics planning into a project that works both as a display piece and as a teaching artifact.

A full-scale astromech build combining fabrication, finishing, mechanical design, and electronics integration.
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Custom manipulatives that help students visualize scientific concepts through physical interaction.
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Puzzle-driven learning experiences that teach content through collaboration and problem solving.
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Interactive games and repeatable activity systems designed to keep content active and memorable.
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Hands-on electronics projects that connect circuits, coding, and physical computing to classroom learning.
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Structured instructional tools designed to make complex ideas easier to teach, test, and improve.
View ProjectIdentify the concept or friction point that students struggle to understand or interact with.
Build a physical or digital version that can be tested quickly and improved without drama.
Use the tool with learners, observe how they respond, and look for confusion, delight, and breakage.
Adjust the design for clarity, durability, and classroom reality—because theory alone is a slippery goblin.
Let's create engaging STEM experiences that inspire curiosity and build real-world skills.
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